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Robotics is the study of robots. Robots are machines that can be used to do jobs. Some robots can do work by themselves. Other robots must always have a person telling them what to do. Robotics is a branch of engineering that involves the conception, design, manufacture, and operation of robots. This field overlaps with electronics, computer science, artificial intelligence, mechatronics, nanotechnology and bio-engineering.

The field of robotics has greatly advanced with several new general technological achievements. One is the rise of big data, which offers more opportunity to build programming capability into robotic systems. Another is the use of new kinds of sensors and connected devices to monitor environmental aspects like temperature, air pressure, light, motion and more. All of this serves robotics and the generation of more complex and sophisticated robots for many uses, including manufacturing, health and safety, and human assistance.

Robotics for School Students

Looking for an after-school activity your child will love? A new experience that will spark your child’s interest in STEM, build skills for the future and be a ton of fun? Your son or daughter will have a blast exploring real-world challenges using robotics to investigate possible solutions. Robotics and Science programs offer fun, hands-on experiences that get the kids excited about the world around them. Get ready to inspire an early love for STEM!​​

Key Benefits

With Robotics and Science programs, students will:

  • Enjoy exciting projects that use 21st century skills

  • Build confidence with STEM

  • Explore essential science concepts

  • Have a blast with hands-on challenges

  • Get excited about STEM at a young age

Learning Outcomes

Upon successful completion of this course, students will have the knowledge and skills to:


Discuss the history, concepts and key components of robotics technologies.


Apply and demonstrate the learned knowledge and skills in practical robotics applications.


Effectively communicate engineering concepts and design decisions using a range of media.

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